Skip to content
SPRUECUT
MENU

Your Path

Gear for Tabletop Miniature Painters

Miniature painting has two speeds — batch-painting a squad to tabletop standard, and slowing down on a hero piece — and they want different gear. Speed paints and a zenithal prime carry the first; a Kolinsky point and a wet palette carry the second.

This page collects both lanes: the one-coat paints that finish armies, the brush-and-palette core that makes layering possible, and the airbrush step that turns priming into shading.

The path

  1. 01

    Batch the squad

    Zenithal prime, one-coat paints, a recess wash — table-ready units at three per evening.

  2. 02

    Build the brush core

    A real Kolinsky round and a wet palette change what your hands can do more than any tutorial.

  3. 03

    Learn the two highlights

    Dry brush for speed, edge highlight for heroes — both live on this site with steps.

  4. 04

    Add air when ready

    An airbrush turns priming into pre-shading and gradients. It is a force multiplier, not a requirement.

Gear for this path

60 field guides published

42 products vetted

200 reader price checks

Sheet 09 · Bench Goods

Wear the nub, not the mecha

Browse the shop →